Visual Identity
Created the Funwe identity direction through logo design, color tone, typography, and visual style to establish a recognizable brand personality.
A conceptual branding system for an entertainment brand, connecting company identity, print materials, packaging, and a card game product into one cohesive visual experience.
Funwe is a conceptual brand identity project focused on creating a playful and recognizable visual system for an entertainment company and its card game product, Secret.
The project includes logo design, brand manual layout, business cards, posters, packaging, game cards, board design, and manual design. Instead of treating each item as a separate graphic, I designed them as connected parts of one branding system.
The goal was to create a consistent brand experience across both corporate identity and product touchpoints, while keeping the game materials clear, engaging, and easy to recognize.
A branding and product design case study combining visual identity, printed materials, packaging, and game-related communication.
Developed a consistent visual language across logo, typography, promotional materials, product packaging, cards, and manual design.
Adobe Illustrator, Adobe Photoshop, and Adobe InDesign.
The main challenge was making the Funwe brand feel consistent across different formats. The system needed to work not only as a company identity, but also as a product experience for the card game.
Each design piece had a different purpose: the logo introduces the brand, the business card supports professional communication, the posters build visual tone, and the game components need to be clear during use.
This required a balance between visual creativity and practical readability, especially for the manual, cards, board, and packaging.
The project was organized around three connected design goals: identity, consistency, and product usability.
Created the Funwe identity direction through logo design, color tone, typography, and visual style to establish a recognizable brand personality.
Applied the visual system to business cards, posters, and brand manual layouts so the identity could remain consistent across communication formats.
Extended the brand into the card game product, including packaging, game cards, board design, and manual design for a complete user-facing product experience.
Although this is primarily a branding project, it also connects to user experience through readability, rule clarity, visual hierarchy, and how players interact with the game materials.
Selected visual outputs showing how the Funwe identity extends across print, packaging, and product design. Click each image to view a larger preview.
The final system presents Funwe as a cohesive entertainment brand with a clear visual personality. The project demonstrates my ability to build a branding system that works across identity, print, packaging, and product experience.