Funwe – Brand System & Product Experience

A conceptual brand-to-product system for an entertainment brand, connecting visual identity, print materials, packaging, and user-facing card game components into one cohesive experience.

Funwe brand system and company identity mockup
Funwe card game packaging system

Building a unified brand-to-product system


Funwe is a conceptual brand identity project focused on creating a playful and recognizable visual system for an entertainment company and its card game product, Secret.

The project includes logo design, brand manual layout, business cards, posters, packaging, game cards, board design, and manual design. Instead of treating each item as a separate graphic, I designed them as connected parts of one system that moves from brand identity to product experience.

The goal was to create a consistent brand experience across corporate identity and product touchpoints, while keeping the game materials readable, engaging, and easy for players to recognize and use.

Brand + Product

A brand and product design case study combining visual identity, printed materials, packaging, and user-facing game communication.

Visual System

Developed a consistent visual language across logo, typography, promotional materials, packaging, game cards, board layout, and manual design.

Software

Adobe Illustrator, Adobe Photoshop, and Adobe InDesign.

Connecting visual identity with product usability


The main challenge was making the Funwe brand feel consistent across different formats. The system needed to work not only as a company identity, but also as a playable product experience for the card game.

Each design piece had a different purpose: the logo introduces the brand, the business card supports professional communication, the posters build visual tone, and the game components need to be clear, scannable, and usable during play.

This required a balance between visual creativity, practical readability, and product clarity, especially for the manual, cards, board, and packaging.

Funwe game manual design

How the system was developed

The project was organized around three connected design goals: visual identity, brand consistency, and product usability.

01

Visual Identity

Created the Funwe identity direction through logo design, color tone, typography, and visual style to establish a recognizable brand personality.

02

Print Applications

Applied the visual system to business cards, posters, and brand manual layouts so the identity could remain consistent across communication formats.

03

Product System

Extended the brand into the card game product, including packaging, game cards, board design, and manual design for a complete user-facing product experience.

What the project includes

  • Company logo and visual identity direction
  • Brand manual and layout system
  • Business card and promotional poster design
  • Card game logo and product identity
  • Packaging, board, game cards, and manual design
  • A cohesive visual language across brand and product materials

Product Experience

Although this is primarily a branding project, it also connects to UX thinking through readability, rule clarity, visual hierarchy, and the way players interact with the manual, cards, board, and packaging.

Brand, Print, and Product Highlights

Selected visual outputs showing how the Funwe identity extends across corporate identity, print materials, packaging, and game-related product design. Click each image to view a larger preview.

Business Card
Corporate identity / print touchpoint
Game Manual
Instruction layout / readability
Poster Series
Promotional design / brand tone
Game Logo
Product identity / visual mark
Game Board
Board layout / game experience
Game Cards
Card system / product design

A cohesive visual and product experience system

The final system presents Funwe as a cohesive entertainment brand with a clear visual personality and a connected product experience. The project demonstrates my ability to build a design system that works across brand identity, print, packaging, visual hierarchy, and user-facing product materials.